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Virtually There From 2D To 3D To xR

 Kevan Yalowitz, Thanos Malevitis, Jin Yu
  14th-Oct-2017
Description: Three engineers—one in the US, one in Germany and one in India—are working together to design a new type of engine. In real time, they are manipulating a shared, 3D virtual image of the engine, making and testing different engine configurations, helping their company dramatically reduce time to market. New hires for a retail chain are learning their jobs by entering a 3D, immersive rendering of a store, walking the aisles to learn where items are, and greeting “customers” to help them with their shopping, explain products and suggest complementary items for purchase. These scenarios aren’t as futuristic as they might seem. Technologies that Accenture Strategy calls “xR”—which include virtual reality and augmented reality—have been around for years. (See sidebar, “What is xR?”) But change is in the air. As these technologies grow more sophisticated, they are enabling a broader shift from 2D to 3D—not just for gamers, but also for enterprise-grade solutions. The seismic impact of 3D enterprise solutions will expand far beyond the xR use cases of today.
Views: 585
Domain: Electronics
Category: Consumer
Contributing Organization: Accenture
 ‐ More of their Presentations
Maxims of Tech: Rules of Engagement for a Fast Changing Environment
Contents:
KEVAN YALOWITZ
THANOS MALEVITIS
JIN YU

Three engineers—one in the US, one in Germany and one in India—are
working together to design a new type of engine. In real time, they are
manipulating a shared, 3D virtual image of the engine, making and testing
different engine configurations, helping their company dramatically
reduce time to market.
New hires for a retail chain are learning t ... See more

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